Does this imply the setting is more complex than simply bypassing sharpening the film grain? I noticed in techspot's article here: that they refer to this setting as "Grain Rejection". I would expect that one would want to exclude Film Grain from being sharpened by the filter (a value of 100% I would think for Ignore Film Grain provided I'm understanding all this correctly - I may not be), but if this is so, then why would Nvidia Default it to a value of 15%? My question is, does this do more than just "Ignore Film Grain"? If not, then this setting shouldn't do anything at all in games with Film Grain disabled, but so far it appears to have an effect in each game I've tested where games look more "grainy" or "sandy" with this setting lower it seems (though perhaps this simply means in the games I've tested thus far, they force some form of film grain in their post pipeline). I've recently been experimenting with Nvidia's new Sharpen feature and noticed this value defaulted to 17% (or 1/6) when enabled from the control panel.
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