You can move them to quickly set and animate a framing. These are the most important bones in this rig. It is the only bone that you should rotate to aim approximately at the action. As you can see in the lower left corner, you can achieve a smoother camera movement, without the frame moving around. The following video shows a comparison of an animated camera movement without top and with bottom the help of the rig. It produces smooth movements that would be hard to achieve without it, by using complex drivers to calculate the appropriate camera settings. With it, you can frame the action by moving two of the corners of the camera, instead of moving and rotating it. This rig is mainly designed to function like a rostrum camera stage cameraaiming at one direction. You can also tilt the camera by rotating the aim on the Y axis. The camera will point at this bone named Aim. By default it will track to the aim bone. This is the bone named Ctrl that will translate the camera around. This will build the rig at the cursor location, add a new camera, making it the new active scene camera. The 2D Camera Rig is mostly useful for 2D shots, when the camera is static and the action happens in front of it like a theater stage.
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